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Recollections from the Art-World

by Philipp Schürz

So this is my first post about the design aspect of the game. Where to begin…
So much has changed since we started this project. I can’t even remember exactly when that was.
In the beginning it felt like I was just trying to stay afloat. I was doing one asset at a time, trying to get “one of each” done just so that we wouldn’t have so many blanks and placeholders. I wasn’t really thinking much about coherence. I just had a loose image in my head, of what the world(s) should look like and tried to make every new asset to kind of fit that.
I don’t know how many times I have completely reworked the platforms already! When we transitioned from a student project to something we actually wanted to publish, it was obvious that this had to change.
I spent quite some time now on conjuring up a couple of images that will serve as a guide for all future asset creation. I can now say with some confidence, that the hard work is done! (not really though ^^) From now on, no second guessing, no major restructuring. All major ideas for the looks of Schein have been committed to paper and were approved. There is a strong red line now that “only” needs be followed. If we started this project today, I would do lots of things differently. But then again, that is one of the most gratifying things about working on this game: looking back and realizing how far we have come and how much we have learned. As individuals and as a team.
Solid World Green World