Press Kit: Schein

Details

Release Date: October 10, 2014
Genre: Puzzle Platformer
Platforms: Steam , GOG , Humble Store
Developer: Zeppelin Studio
Publisher: Meridian4

Press Contact: /
Facebook: facebook.com/scheingame
Twitter: twitter.com/scheingame
Google+: google.com/+Scheingame
YouTube: youtube.com/scheingame
Schein Steam Release

Short Description

Use the magic of light to explore hidden worlds, solve challenging puzzles and defeat deadly beasts in award-winning Schein, possibly the trickiest platformer you’ll play all year.

The Project

Schein is an award-winning, puzzle platformer that tells the story of a father who enters a mystical swamp in desperate search of his son. As he becomes enveloped in darkness and begins to lose hope, a wisp appears, offering him guidance and her magical power: a light that reveals hidden worlds. Use your wits and light to conquer mind-bending puzzles and defeat deadly beasts. Can you save your son in what’s possibly the trickiest platformer you’ll play all year?

Key features

  • Explore three hidden worlds, each with its own art style and dangers, using magical lights unlocked throughout the game.
  • Solve perplexing, occasionally maddening, puzzles and master challenging platforming action.
  • Use your intellect and reflexes to battle deadly bosses.
  • Immerse yourself in Schein’s story as it unfolds in fully synchronized dialogs accentuated by leed:audio’s atmospheric soundtrack.

Facts and Figures

  • System: Windows PC with Directx9 capable graphics card. Gamepads supported.
  • Scope: 12 levels are waiting to be dis­covered, protected by 4 ferocious monsters.
  • Game length: 4–8 hours of intense puz­zle solving, jump’n’running gameplay.
  • Language: Audio fully synchro­ni­zed in English – Text in English, German, French and Spanish.

Download Demo

In an effort to share their experiences during the development process, the developers of Schein also released the Dev-Demo of Schein. This is different from the regular demo, because it has constantly been updated in the course of development. This is a short, specially designed level, with a selection of main gameplay elements. And the monsters had to stay at home, so it’s absolutely safe to try.

Download Official Demo

Downloads

Demo: Download Official Demo
Press Release: Schein_Press_Release.pdf
Installation guide & controls: Schein_Handbook.pdf
All Pictures: Schein_Complete_Package.zip
Official Trailer: Download Trailer

Videos

Official Trailer: Download Trailer

Interviews

Developer Pitch by Pixabyte:

Imagine Cup Interview by Rev3Games:

Screenshots

Download Screenshots (6 screenshots)

Wallpaper (1600×1200):

Download Wallpapers (6 different sizes)

Logos

Download Logos (4 different sizes)

Awards

Testimonials

It’s a gorgeous puzzle-platformer with mind-bending light manipulation mechanics involving alternate realities
Rock, Paper, Shotgun

“Schein präsentiert sich für ein Erstlingswerk beeindruckend.”
FM4

“Schein Demo Depicts A Grieving Father In Three Different Lights”
Indie Statik

“The core gameplay of Schein is what makes it unique and interesting. “
Level Save

“..eine gelungene Mixtur aus Jump and Run und Rätseln, die man nicht so oft findet.”
in-ga.me

“Schein Dev Demo Draws Interest”
RipTen

“Das Spiel Schein wurde nach der Präsentation mit dem Award of Excellence 2012 des Master-Studiengangs Game Engineering und Simulation ausgezeichnet.”
FH Technikum Wien

further articles

About Zeppelin Studio

Zeppelin Studio was founded in Vienna, Austria by a group of former classmates who wanted to apply their skills to the real world after winning several student game competitions. The company, in collaboration with German sound studio, leed:audio, is dedicated to delivering games that leverage cutting-edge technology, unique art and fun gameplay. Zeppelin’s first title, Schein, is an award-winning, puzzle platformer currently available on Steam. Learn more at zeppelinstudio.net.

Team

Bernhard Klemenjak — Engine Programmer
Kilian Reisenegger — GUI Programmer & Textual Content
Michael Benda — Project Manager & Level Creation
Philipp Schäfer — Lead Engine Programmer
Philipp Schürz — Art Director
Philip Kasper — Artist
Sabine Pölzlbauer — QA Manager & Sound Programmer
Tiare Feuchtner — PR & Marketing Management

Audio
Florian Förster — Lead Audio Production (Leed:Audio )
Tobias Jakubczyk — Audio Production (Leed:Audio )
Jakob Thomser — Audio Production (Leed:Audio )